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Global Games (Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC) Market 2018 - Regional & 25 Companies Gaming Revenue Analysis - ResearchAndMarkets.com

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Global Games (Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC) Market 2018 - Regional & 25 Companies Gaming Revenue Analysis - ResearchAndMarkets.com - on DefenceBriefing.net

The "Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025" report has been added to ResearchAndMarkets.com's offering.



The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025.

The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.

Global Games Market & Forecast - By Device

  • On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
  • Console is the second largest segment of the gaming market.
  • It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
  • Tablet captured around 10% share of the total gaming market.
  • PC browser accounted for least share of the total gaming market.

Global Games Market, Number of Gamers & Forecast - By Region

  • On regional basis, the Asia Pacific region dominated the global gaming market in 2017.
  • North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
  • Latin America captured least share of the global gaming market.
  • China, United States and Japan are the top three markets for games.
  • In European region, Germany is the top market for games, being followed by United Kingdom and France.
  • South Korea is expected to contribute significantly to the growth of gaming market.

Global Games Market - 25 Companies Gaming Revenues Analysis

  • In terms of company, Tencent has emerged as the biggest player in the global gaming market.
  • Sony captured second highest share of the global gaming market in 2017.
  • It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
  • In 2017, NetEase captured around 5% share of the global gaming market.
  • Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.

Global Games Market & Forecast - By Device (2013 - 2025)

1. Smartphone

2. Tablet

3. Console

4. Browser PC (Casual Web Games)

5. Boxed/Downloaded PC (PC/MMO)

Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)

  • Activision Blizzard
  • Apple
  • Bandai Namco
  • Cyber Agent
  • DeNA
  • Electronic Arts
  • Google
  • GungHo Entertainment
  • Konami
  • Microsoft
  • Mixi
  • NCSoft
  • NetEase
  • Netmarble
  • Nexon
  • Nintendo
  • Sega Sammy Holdings
  • Sony
  • Square Enix
  • TakeTwo Interactive
  • Tencent
  • Ubisoft
  • Warner Bros
  • Zynga

For more information about this report visit https://www.researchandmarkets.com/research/fr6zqr/global_games?w=4

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